11288 · orbit•hall

See your binaural spatialisation in 3-D.

Move through a 3-D hall of voices, watched by a slowly orbiting camera. A live tether to each source draws its direct-to-reverberant ratio: near & dry sources get a thin, bright, taut cyan line; far & wet ones get a dim, thick, hazy one. Use headphones — the spatial layout is drawn even where a speaker can't render binaural.

muted · virtual walker orbiting — press Begin
The dream lab — Karel Barnoski