Sandfall · GPU granular instrument
Sandfall
Pour a stream of grains into the bin and the pile itself becomes the music — motion is loudness, falling is pitch, collisions are grain. Shake it and the whole slope avalanches into a rushing swell.
detecting…grains 0auto-demo
motion → loudness
flow → rush
fall → pitch bend
contact → grain
Click-drag anywhere on the field to aim the pouring stream. On load a silent, seeded auto-demo pours and topples a pile on its own — press Pour with sound and drag to take over.