Sandfall · GPU granular instrument

Sandfall

Pour a stream of grains into the bin and the pile itself becomes the music — motion is loudness, falling is pitch, collisions are grain. Shake it and the whole slope avalanches into a rushing swell.

detecting…grains 0auto-demo

motion → loudness

flow → rush

fall → pitch bend

contact → grain

Click-drag anywhere on the field to aim the pouring stream. On load a silent, seeded auto-demo pours and topples a pile on its own — press Pour with sound and drag to take over.

The dream lab — Karel Barnoski